I have a strange affinity for Sprite soda. It's not my favorite soda, and there's plenty of other sodas I would pick over it, given the choice, but I'm ok having a Sprite if there's nothing better to choose from. The problem is, even though I sort of like the taste of Sprite, it leaves a terrible aftertaste in my mouth. The nefarious thing is, the quickest way to get rid of that aftertaste is to have another sip of the same Sprite soda I just sipped a minute ago. I believe there's a name for this sort of thing; whereby the consumption of something gives a benefit but also causes a problem that can only be solved by more usage of said thing. I don't know what that's called, but whoever invented Sprite has done exactly that. I feel like I should be upset, but I just can't deny the evil genius of Sprite. Congratulations, whoever invented Sprite. You have created the perfect commercial product.
Monday, June 16, 2014
Thursday, June 5, 2014
Homefront Sequel Announced
Earlier this week it was announced that a sequel is being developed to 2011's video game Homefront. The game is titled Homefront: The Revolution and is being developed by the UK division of Crytek, who acquired the rights to Homefront after developer Kaos Studios went under in 2011. The original Homefront told the story of a future where a unified Korea invaded and conquered much of the United States and you played the role of a resistance member who helped fight the occupation. Although Homefront's premise was wildly implausible, it was still interesting and made the final product all the more disappointing in its failure to fully capitalize on its potential. At about only four hours long, the singleplayer campaign was woefully too short and felt like it needed another year in development. There was a small multiplayer suite that played well enough, but it could not make up for the half-baked singleplayer experience. I had originally planned on doing a post on Homefront in my Games Deserving Sequels series, as I thought the concept behind the game was worthy enough of having another studio take a stab at it. Instead, Homefront will at some point in the future make an appearance in my Gaming Disappointments series, where I'll give a little more depth to how it demonstrated that a good concept means nothing if the execution is flawed. (UPDATE: No it won't. I discontinued that series, as you can read about here)
As for the sequel, I'm hopeful that Homefront: The Revolution will learn from Homefront's shortcomings and deliver a stronger experience than what we got in the original game. I am a bit concerned that it is being developed by Crytek, a company that has a mixed record with storytelling in their games. Granted, this is Crytek UK, which is not the same team that made the Crysis and Ryse games, so I'll give them the benefit of the doubt and remain cautiously optimistic. At the very least we know it will be a good looking game; if there's anything the Crytek guys are good at, it's graphics.
As for the sequel, I'm hopeful that Homefront: The Revolution will learn from Homefront's shortcomings and deliver a stronger experience than what we got in the original game. I am a bit concerned that it is being developed by Crytek, a company that has a mixed record with storytelling in their games. Granted, this is Crytek UK, which is not the same team that made the Crysis and Ryse games, so I'll give them the benefit of the doubt and remain cautiously optimistic. At the very least we know it will be a good looking game; if there's anything the Crytek guys are good at, it's graphics.
Tuesday, June 3, 2014
Infamous Chocolate Chip Cookies aka Ricardo's Fitness Sabotage
It's official, I've made it to 100 posts. Thanks to those of you who've checked in from time to time to read my writings. To celebrate, I've posted below a recipe for absurdly delicious cookies. I got this recipe from a friend of mine awhile back. These are officially known as Infamous Chocolate Chip Cookies, however I've made a few slight adjustments to the recipe, which makes me feel somewhat justified in renaming them. From here on out, this recipe shall be called Ricardo's Fitness Sabotage.
Ingredients
3 2/3 cups flour
1 1/2 teaspoons baking powder
1 1/4 teaspoons baking soda
1 1/2 teaspoons salt (coarse, if possible)
2 1/2 sticks (1 1/4 cups) unsalted butter, room temperature
1 1/4 cup light brown sugar, packed
1 cup + 2 tablespoons granulated sugar
2 large eggs
2 teaspoons pure vanilla extract
10 to 16oz* of your preferred type of chocolate** in your preferred format***
sea salt for sprinkling
1/5 cup water (optional)
* This depends on how dense you want the chocolate in the cookies. I would suggest starting towards the upper end of your first time making these and then see how you like it. Go even higher than 16oz if you want.
** I have made this recipe with semisweet, bittersweet, white and milk chocolate. All are good, though my personal favorite is semisweet chocolate. Try to go for higher cacao percentages when using semisweet and bittersweet chocolate.
*** I have made this recipe with chocolate chips, discs and chunks. All work, though chunks can be a bit trickier just because of their shape.
Equipment
2 large bowls (and maybe one or two other smaller bowls)
Mixing spoon
Measuring cup(s)
Measuring spoons
Large plate
Plastic wrap
Baking sheet
Oven mitts
Cooling rack(s)
Tupperware or something else airtight to store the cookies in
Small ice cream scooper (optional)
Electric mixer (optional)
Let's get started
In one of your large bowls, combine the flour, baking powder, baking soda and salt. Mix it all together for a minute until you have everything combined as best you can.
In another large bowl, cream together your butter and
sugar until light and fluffy. If you have an electric mixer you can use
it here to speed things up, but be sure to either use the lowest or
second lowest setting. If you don't have an electric mixer, then a
regular cooking spoon will work too; it will just take you a few extra
minutes to make sure everything is mixed together evenly. One thing that
I find helps with this is to have the butter warm and partially melted.
Be sure to scrape down the bowl as needed while you mix.
Now add in the eggs into the bowl with the sugar and
butter. You can either crack the shells and add them in one at a time,
mixing in between, or you can ready the eggs in a separate bowl
beforehand and then pour the eggs slowly into the sugar and butter. Both
methods work just fine and using one method over the other has no
significant impact on the final product.
Next add in the vanilla extract and mix. Here is
where you can also add in the optional 1/5 cup of water. You don't
really need it but it can help keep the dough from getting overly dry.
If you can, try making these cookies once with the water and once
without and see which you prefer.
Now start to slowly add in the dry ingredients from your other bowl (the flour, baking power, baking soda and salt combination). I prefer to pour in the dry ingredients in thirds, mixing in between. You could potentially use the electric mixer again at this point, but it can make the dough flaky if you're not careful.
Fold in your chocolate gradually, trying to get as
even a concentration as possible throughout the dough. This is easier
said than done, and will probably take you a few minutes. It is here
that you'll make your decision as to how much chocolate you add in.
After you're satisfied with the distribution of the
chocolate throughout the dough, you now have the most difficult part of
the recipe; resisting the temptation to eat the cookie dough right now.
DON'T GIVE IN! Instead, wrap the dough air-tight in plastic wrap and
refrigerate it for 1 to 3 days. I usually refrigerate mine for just over
2 days.
There's a bit a chemistry behind letting the dough
sit. Allowing the dough to rest lets the gluten in the flour relax,
which results in more tender cookies. The flour should also more fully
and evenly hydrate and some of the sugar will break down into smaller
molecules which improves browning and depth of flavor.
A few hours before you bake, take the dough out of the refrigerator and let it warm up to room temperature. When you're ready to bake, preheat your oven to 350 degrees Fahrenheit. If needed, grease your baking sheet.
Start putting small balls of dough on the baking sheet. If you have a small ice cream scooper or a well-rounded spoon that can help. I've read a few people who insist that you should not mold the dough before baking and you should just scoop the dough out with an ice cream scooper or a spoon, but I've not noticed a significant difference in the end product (other than the shape of the cookies). For your first sheet of cookies I would suggest trying out different sizes of cookies to see how they turn out and what you like. I personally prefer to make balls of dough that are about 1 to 1.25 inches in diameter. These will result in cookies that are about 2 to 2.5 inches in diameter.
With regards applying the sea salt, there are several
ways to go about it. You can apply the salt before, during, or after
baking. I normally salt the cookies during or after baking because I
have a hard time getting an even salting on the dough prior to baking.
By "during" I mean that I sometimes bake for about seven minutes,
briefly remove the cookies from the oven to sprinkle on the sea salt and
then put the cookies back in the oven for the remainder of the baking.
As you might expect, the cookies tend to rise in the center while
baking, which means some of the sea salt will just roll right off the
cookies when you sprinkle it on. The adjust for this, I oftentimes take a
spoon and very gently press down on the cookies to flatten them and
make the application of sea salt easier.
Depending on how large your cookies are and how you like them, you can bake the cookies for about 10 minutes for smaller cookies and 15 or so minutes for larger cookies. Again, this is where you experiment to see how things turn out and what you like. The cookies I prefer to make are on the smaller side and I like to slightly under bake them (about 8 to 9 minutes).
When the cookies are done baking, remove them from the oven and place them on a cooling rack or something else and allow them to cool a minute or two.
These cookies can either be served right away after
cooling or stored for a later time. If you store them be sure to that
they are in some sort of air-tight container.
Enjoy
Ingredients
3 2/3 cups flour
1 1/2 teaspoons baking powder
1 1/4 teaspoons baking soda
1 1/2 teaspoons salt (coarse, if possible)
2 1/2 sticks (1 1/4 cups) unsalted butter, room temperature
1 1/4 cup light brown sugar, packed
1 cup + 2 tablespoons granulated sugar
2 large eggs
2 teaspoons pure vanilla extract
10 to 16oz* of your preferred type of chocolate** in your preferred format***
sea salt for sprinkling
1/5 cup water (optional)
* This depends on how dense you want the chocolate in the cookies. I would suggest starting towards the upper end of your first time making these and then see how you like it. Go even higher than 16oz if you want.
** I have made this recipe with semisweet, bittersweet, white and milk chocolate. All are good, though my personal favorite is semisweet chocolate. Try to go for higher cacao percentages when using semisweet and bittersweet chocolate.
*** I have made this recipe with chocolate chips, discs and chunks. All work, though chunks can be a bit trickier just because of their shape.
Equipment
2 large bowls (and maybe one or two other smaller bowls)
Mixing spoon
Measuring cup(s)
Measuring spoons
Large plate
Plastic wrap
Baking sheet
Oven mitts
Cooling rack(s)
Tupperware or something else airtight to store the cookies in
Small ice cream scooper (optional)
Electric mixer (optional)
| The ingredients and most of the equipment. |
Let's get started
In one of your large bowls, combine the flour, baking powder, baking soda and salt. Mix it all together for a minute until you have everything combined as best you can.
| The flour, baking powder, baking soda and salt mixed together. |
| The butter by itself. |
| Butter + regular sugar. |
| Butter + regular sugar + brown sugar. |
| A electric mixer can be helpful in combining the butter and sugar, but it's not necessary. |
| I usually prepare the eggs in a separate bowl. |
| With the eggs added in. |
Now start to slowly add in the dry ingredients from your other bowl (the flour, baking power, baking soda and salt combination). I prefer to pour in the dry ingredients in thirds, mixing in between. You could potentially use the electric mixer again at this point, but it can make the dough flaky if you're not careful.
| Adding in the dry ingredients. |
| After all the dry ingredients have been mixed in. |
| This is about 14oz of chocolate. |
| After a few minutes of mixing. |
| Wrapped up. |
A few hours before you bake, take the dough out of the refrigerator and let it warm up to room temperature. When you're ready to bake, preheat your oven to 350 degrees Fahrenheit. If needed, grease your baking sheet.
Start putting small balls of dough on the baking sheet. If you have a small ice cream scooper or a well-rounded spoon that can help. I've read a few people who insist that you should not mold the dough before baking and you should just scoop the dough out with an ice cream scooper or a spoon, but I've not noticed a significant difference in the end product (other than the shape of the cookies). For your first sheet of cookies I would suggest trying out different sizes of cookies to see how they turn out and what you like. I personally prefer to make balls of dough that are about 1 to 1.25 inches in diameter. These will result in cookies that are about 2 to 2.5 inches in diameter.
| Dough balls on the baking sheet. |
Depending on how large your cookies are and how you like them, you can bake the cookies for about 10 minutes for smaller cookies and 15 or so minutes for larger cookies. Again, this is where you experiment to see how things turn out and what you like. The cookies I prefer to make are on the smaller side and I like to slightly under bake them (about 8 to 9 minutes).
When the cookies are done baking, remove them from the oven and place them on a cooling rack or something else and allow them to cool a minute or two.
| Right out of the oven. |
Enjoy
Sunday, June 1, 2014
LOTR Syndrome
Recently I watched through a miniseries on the History Channel called The World Wars. The premise of the series is that many of the major figures from World War 2 had defining experiences during World War 1. Through reenactments and historical footage, the series showed the transitions they went through from their younger selves prior to and during the first war to their older selves in the second. A day after I finished the series, I saw a commercial for a rerun of the series on H2, the History Channel's sister channel, however what was going to be shown was an extended version with extra scenes that did not make the cut in the original showing. This reminded me of how the Lord of the Rings movies had the theatrical versions which you saw in theaters, but when they came out on DVD you could get the extended editions of the movies which included footage that was cut from the theatrical versions. Thus, I have decided to call this phenomenon of showing one version of some sort of media at one time, and then showing an extended version at a later point, Lord of the Rings Syndrome, or, more shortly, LOTR Syndrome. Although Lord of the Rings was not the first film to do this, it is the one that stands out most in my mind, and therefore it gets the honor of having a syndrome named after it.
Unlike DBZ Syndrome, LOTR Syndrome can potentially be a good thing. If the original version was solid, and the additional material is actually meaningful, then an extended versions can be a nice bonus to the experience. If, however, the original version was not so good, then the best an extended version can hope to do is salvage the experience somewhat. I'm still debating whether or not I will watch the extended version of The Worlds Wars, not because I didn't like the series but because I don't know if I want to dedicate the time to it. If I do, I'm hopeful that what I'll get will be the good sort of LOTR Syndrome.
Unlike DBZ Syndrome, LOTR Syndrome can potentially be a good thing. If the original version was solid, and the additional material is actually meaningful, then an extended versions can be a nice bonus to the experience. If, however, the original version was not so good, then the best an extended version can hope to do is salvage the experience somewhat. I'm still debating whether or not I will watch the extended version of The Worlds Wars, not because I didn't like the series but because I don't know if I want to dedicate the time to it. If I do, I'm hopeful that what I'll get will be the good sort of LOTR Syndrome.
Saturday, May 17, 2014
Gaming Disappointments - Medal of Honor (2010)
Today I begin a series that I’ve been meaning to do for
quite some time. I have done a number of posts on various video games I’ve
like, but I’ve also wanted to do a series on some of my most notable gaming
disappointments. These games are not bad, but they did not live up to my
expectations. Thankfully, I only have three or four games in mind. We'll start with what was probably my biggest
disappointment of 2010; Medal of Honor.
Medal of Honor (2010)
![]() |
| Medal of Honor: Frontline (2002) |
https://www.youtube.com/watch?v=ypRvXaM5IWs
Ditching World War 2 for the modern day, Medal of Honor
seemed to be taking a page from the Call of Duty and Battlefield playbooks and finally
getting with the times. With a new developer, Danger Close, the game would be
set amongst the conflict in Afghanistan and looked to be telling a somewhat
more realistic story of soldiers in combat. True, stories of Special Forces
units and other elite soldiers are a dime-a-dozen in video games, but I was
curious to see how the rebooted Medal of Honor would treat the subject. Enough
years had passed since my last Medal of Honor game that I was ready to let go
of some of the previous shortcomings in the series and start over with a clean
slate. As the time grew closer and closer to release, I found myself really looking
forward to the new game. Sadly, when it finally came out I found myself
disappointed with the end product.
![]() |
| The enemies are content to just let you kill them. |
From the first few minutes of the campaign it became clear
to me that Medal of Honor was a functional game, but it also had some problems.
The shooting mechanics worked just as you would expect and would be familiar to
anyone who has played games like it, but there were some notable technical
flaws and the gameplay was run of the mill. Texture and graphical pop-ins and
drops in the framerate made it clear that Medal of Honor was not as polished a
title as it could be. Ever-annoying invisible walls reared their ugly head and
a number of times you have stop to wait awhile for your teammates to perform a certain
action or have a conversation in order to advance. I was willing to let things
like this slide at first, but as the game progressed I had a hard time ignoring
these shortcomings. The game was also too easy on the normal difficulty. This
mainly has to do with the game’s absurdly stupid enemy AI. The enemies would
shoot and take cover about as well as any others you would find in video games,
but they acted in extremely predictable ways and didn’t have any tactical sense
about them. Much of the time they would come across as completely inept
fighters and you would wonder if the local warlord who hired them couldn’t find
anyone better to recruit.
![]() |
| Elite operative? Yes. Interesting person? Not really. |
On top of this, the storyline of Medal of Honor didn’t quite
click with me. Medal of Honor is a story of soldiers struggling against hostile
foes and environments, plans that fall apart and a commander back in America
who just doesn’t get it. It’s not a bad story by any means, but I didn’t find
the characters all that interesting. On the plus side, several of
the characters rock awesome beards, which is something I’d like to see more of
in these types of games. By emphasizing realism I think Danger Close tried to give us a story that’s more compelling than that of the average
shooter, but it also limited them in what they could do. There’s no
particularly memorable mission in the campaign and what’s there has been done
already (and frequently better) in other games. The events of the campaign are
more like a checklist of mandatory items in a military themed game.
Infiltrating an enemy base? Check. Assaulting a fortified position? Check. Sniping?
Check. On-rails shooting? Check. Desperate last stand while waiting for rescue?
Check. Medal of Honor’s story does everything you expect and does it fine, but
not great. You’ll never be blown away by what you’re doing and at about six
hours, the campaign is also much too short.
![]() |
| Does this look familiar? It should. |
After I finished Medal of Honor’s singleplayer campaign, I
decided to give multiplayer a try. Interestingly enough, the multiplayer of
Medal of Honor was developed by a different studio than the one that did the
singleplayer. DICE, the studio behind the Battlefield series was brought in to
build and manage the multiplayer experience, and they did a decent job. There
were only a few maps, modes and character classes, but I have to commend DICE
for making the most out of what they had to work with. Still, even the
multiplayer masters at DICE could only do so much to salvage Medal of Honor’s
online experience and what you have is a largely functional but utterly average
multiplayer game.
When I first sat down with Medal of Honor I had high hopes
that it would be a fresh and interesting take on the military shooter genre and
a reinvigoration of a revered series. This was not to be. Medal of Honor was a
mediocre game that would be followed two years later by a better but still
unexceptional sequel. From what I’ve read, last year Danger Close was
restructured and brought into the fold of DICE. There’s been no announcement as
to whether another Medal of Honor game will come out, but I fear that if the
series does not make some major improvements it will die a second ugly death.
Friday, May 9, 2014
The Piazza San Marco of Boulder
As you may know, back in February a Trader Joe’s store
opened up here in Boulder. It was an instant hit and every time I’ve been there
during the day it’s always been crowded. The store is smaller than the ones I
remember in California, which means the aisles can get crowded, and the layout
of the parking next to the store is a bit small so you’ll likely have to park
further away during most hours of the day. In the times that I’ve been there I
kept getting this feeling that I’d been someplace just like it in the past, but
it wasn’t until recently that I finally made the connection. The Boulder Trader
Joe’s is the Piazza San Marco of Boulder. For those of you who don’t know,
Piazza San Marco is the main square of Venice, Italy. Venice, of course, is a
very popular tourist destination and during most of the day Piazza San Marco is
overrun with crowds. I was originally going to compare Trader Joe’s to Venice
itself, but I realized the comparison doesn’t quite work because even during
the peak hours of the day you can get away from the crowds in Venice if you make
the effort. With Piazza San Marco, however, you need to visit either early or late
to have the least number of people wandering around. Trader Joe’s in Boulder is
the same. I only go there during the first or last of their opening hours
because otherwise I’ll be bogged down moving slowly through the hordes of
customers and then get stuck in long checkout lines. On the plus side, the
Boulder Trader Joe’s, like Venice, has some good stuff and is definitely worth
the visit. Just mind your timing.
Tuesday, May 6, 2014
Week of Blogging - Day 7
Today is the final day of the week of blogging. Time for the desperate dash to the finish line.
Why Gaming?
There are many forms of media and entertainment in the world, such as TV, movies, music, books, the Internet, and video games. Regardless of our lifestyles, there's simply too much for a person to remain up to date on all them, so we make choices about what we consume. A number of years ago I made a conscious choice to focus on video games at the expense of TV and movies. I came to this decision after a bit of thinking and realizing that I got so much more out of gaming than the other two. There was nothing wrong with TV shows and movies, and I enjoyed a number of them, but gaming experiences were what really got my interest and I kept coming back to them. I think part of this might be just the fact that video games are interactive media where the player has direct input on what happens on the screen while TV and movies are passive experiences. Of course, one of the consequences of largely sacrificing TV and movies is that I'm missing out on many of the "iconic" shows and films of our day. When people are talking about shows like Breaking Bad or Game of Thrones, I don't have much of a part in the conversation. Maybe if I was unemployed I would have the time to keep up with these things, but even if I was I'm not sure I would want to. Gaming remains my preferred form of entertainment, and if I had more time I would probably use it (in addition to other things like reading and writing) to play some of the games that I haven't had the time get to.
Is my decision strange? Video games are sometimes looked down upon as a phase in one's life that you're supposed to grow out of. Years ago when I told another person about my passion for video games, I was met with a laugh and the reply that all young men my age were into video games and that with a few years I would be over it. I'm now in my late 20s and I can say that I haven't grown out of video games. If anything, my appreciation for them only continues to grow as they mature as a form of both entertainment and art.
And that does it. The week of blogging is now over. I know the quality of the posts all over the board, but I hope you enjoyed at least one of them.
Why Gaming?
There are many forms of media and entertainment in the world, such as TV, movies, music, books, the Internet, and video games. Regardless of our lifestyles, there's simply too much for a person to remain up to date on all them, so we make choices about what we consume. A number of years ago I made a conscious choice to focus on video games at the expense of TV and movies. I came to this decision after a bit of thinking and realizing that I got so much more out of gaming than the other two. There was nothing wrong with TV shows and movies, and I enjoyed a number of them, but gaming experiences were what really got my interest and I kept coming back to them. I think part of this might be just the fact that video games are interactive media where the player has direct input on what happens on the screen while TV and movies are passive experiences. Of course, one of the consequences of largely sacrificing TV and movies is that I'm missing out on many of the "iconic" shows and films of our day. When people are talking about shows like Breaking Bad or Game of Thrones, I don't have much of a part in the conversation. Maybe if I was unemployed I would have the time to keep up with these things, but even if I was I'm not sure I would want to. Gaming remains my preferred form of entertainment, and if I had more time I would probably use it (in addition to other things like reading and writing) to play some of the games that I haven't had the time get to.
Is my decision strange? Video games are sometimes looked down upon as a phase in one's life that you're supposed to grow out of. Years ago when I told another person about my passion for video games, I was met with a laugh and the reply that all young men my age were into video games and that with a few years I would be over it. I'm now in my late 20s and I can say that I haven't grown out of video games. If anything, my appreciation for them only continues to grow as they mature as a form of both entertainment and art.
And that does it. The week of blogging is now over. I know the quality of the posts all over the board, but I hope you enjoyed at least one of them.
Monday, May 5, 2014
Week of Blogging - Day 6
Northeast Side Story
I like to think that my (nonexistent) writing career began the summer after my freshman year of high school, when I wrote a 120-some page parody of West Side Story, titled Northeast Side Story. Before you get impressed with the length, be aware that I wrote it in play format, so there's lots of empty space on most of the pages. New York City is replaced by the city of Hyperbolic Enmity and West Side Story's two gangs, the Jets and the Sharks, are replaced by the Swans and the Frogs, clubs consisting of ballet dancers and gymnasts, respectively. Local law enforcement is comprised of the Punk Police, a squad of breakdancing corrupt cops who have passion for professional wrestling. There's a boy band named "Young Blood" that is comprised of senior citizens. The rival clubs meet at an adult bookstore and have their big fight on a golf course. Nothing really makes sense, but that is the whole idea. At various points the story is interrupted with random events and even a few songs. Yes, it is a musical and I wrote the lyrics to the songs.
Probably the best thing about Northeast Side Story is that I actually got to use it for a school assignment. In my AP English class we had to do a parody or satire, and I instantly knew that Northeast Side Story's day had come. I can distinctly remember the day when my teacher came around collecting everyone's works, and I dropped my monstrosity into the pile of papers. My submission was larger than all the other papers combined, and the crazy thing is, what I turned in was actually a shortened version of Northeast Side Story. The night before, I had realized my parents' printer did not have enough paper to print out the whole play, so I created a shortened version that was about 80 pages long. I got an A on the assignment, and to this day Northeast Side Story stands as one of my greatest writing accomplishments.
Sunday, May 4, 2014
Week of Blogging - Day 5
AI Companions
Sometimes in video games your character will be paired with an AI character that you may or may not have control over. Some are helpful, some don't do much of anything and some are actually so bad that they make the game harder. Today I wanted to spotlight three of my favorite AI companions/teammates.
In a desolate land filled with giant beasts, Agro serves as your trusty steed, helping you travel across the world and even assisting you in some of the battles against the colossi. For me what stands out about Agro is that he (or is it a she?) is one of the few horses in video games that actually behaves like a horse and not like a car with legs. I know not everyone liked this because it made Agro a bit tricky to control, but for me there was something special about this more lifelike portrayal of a horse. Agro was more than just an animal that transported you around at faster speeds than on foot, he felt like a friend.
If only we were all so lucky as to have a beautiful woman with magical powers following us around. Elika might be the most interesting character on this list in that she is actually the embodiment of several game mechanics that normally appear in non-physical forms. She is your double jump, your magic attack, your guiding light and your checkpoint system. In terms of pure game mechanics, Elika might be one of the best executed AI companions ever, as she never gets in your way or hinders your progress. She also has a likeable personality, so you never tire of her being around.
You'd be hard pressed to find a better teammate to be your backup than Victor "Sully" Sullivan of the Uncharted games. He may be old, but he can still hold his own in a fight and is a friend, mentor, and a father figure to the lead character Drake. In terms of gameplay, Sully actually doesn't do very much, but it's his relationship with Drake and the witty banter that goes back and forth between them that makes him so endearing. Whether helping with puzzles, providing cover fire or just giving advice, Sully has your back.
Sometimes in video games your character will be paired with an AI character that you may or may not have control over. Some are helpful, some don't do much of anything and some are actually so bad that they make the game harder. Today I wanted to spotlight three of my favorite AI companions/teammates.
Agro
Shadow of the Colossus
In a desolate land filled with giant beasts, Agro serves as your trusty steed, helping you travel across the world and even assisting you in some of the battles against the colossi. For me what stands out about Agro is that he (or is it a she?) is one of the few horses in video games that actually behaves like a horse and not like a car with legs. I know not everyone liked this because it made Agro a bit tricky to control, but for me there was something special about this more lifelike portrayal of a horse. Agro was more than just an animal that transported you around at faster speeds than on foot, he felt like a friend.
Elika
Prince of Persia (2008)
If only we were all so lucky as to have a beautiful woman with magical powers following us around. Elika might be the most interesting character on this list in that she is actually the embodiment of several game mechanics that normally appear in non-physical forms. She is your double jump, your magic attack, your guiding light and your checkpoint system. In terms of pure game mechanics, Elika might be one of the best executed AI companions ever, as she never gets in your way or hinders your progress. She also has a likeable personality, so you never tire of her being around.
Victor "Sully" Sullivan
Uncharted series
You'd be hard pressed to find a better teammate to be your backup than Victor "Sully" Sullivan of the Uncharted games. He may be old, but he can still hold his own in a fight and is a friend, mentor, and a father figure to the lead character Drake. In terms of gameplay, Sully actually doesn't do very much, but it's his relationship with Drake and the witty banter that goes back and forth between them that makes him so endearing. Whether helping with puzzles, providing cover fire or just giving advice, Sully has your back.
Saturday, May 3, 2014
Week of Blogging - Day 4
Facebook, Then and Now
Like many people, I have had a love-hate relationship with social media. It has its uses, but also plenty of annoyances and absurdities. I joined Facebook back in 2005, which doesn't quite make me an early-adopter, but still one of older members. As an interesting side note, I was actually forced to join by a few friends of mine who sat me down in front of a computer and made me create an account. Back then Facebook was still young and fairly innocent, with only a few features and a simple design. The novelty of social networking was undeniable at the time, and for me it served a useful purpose in keeping touch with friends from high school and college as well as a means of sharing photos. No longer did you have to wait until the 10-year high school reunion to see what other people were up to; with Facebook you now had a reunion almost every day. This of course begs the question, are high school reunions now obsolete?
One of my favorite things from the early days of Facebook were the groups. Back then it seemed most of the groups being created were lighthearted, and I enthusiastically joined a number of them. One of my favorites was a group titled "The most productive thing I did today was create a group on Facebook." The cover photo for the group was a shirtless guy on a recliner holding a N64 controller. Some other notable ones included the Coalition Against Uggs And Big Square Sunglasses, Ninjas for Jesus, The Infinite Gloriousness That Is Undeniably Captain Falcon, I'd Mess With Texas, Raptor Awareness, and In-N-Out Lovers.
Over time, however, things changed. Facebook opened up to more than just college students, which was inevitable (and not a bad thing at all), but it meant Facebook lost that feeling of being somewhat like a club. Groups and individuals got more politicized (again, not necessarily a bad thing) which meant that Facebook increasingly became a platform for spewing bile at others. More features were added and the complexity of Facebook steadily increased over time, which I imagine some people liked, but I personally found many of these things as just more ways to hand over personal information to marketers. For better or for worse, Facebook has grown up and left those innocent days of youth behind.
As Facebook has changed, so has my account on it. I only have about 50 friends these days, and from time to time I purge people that I don't talk to anymore. I've left nearly all my groups and my profile information is now bare-bones. It's been well over a year since I last uploaded a photo album, and my profile photo, which I used to change every three months or so, has not been changed since 2012. There have been several times where I seriously considered shutting down my account, but for now Facebook still has just enough value for me to stick with it. How long that will last, I cannot say.
Like many people, I have had a love-hate relationship with social media. It has its uses, but also plenty of annoyances and absurdities. I joined Facebook back in 2005, which doesn't quite make me an early-adopter, but still one of older members. As an interesting side note, I was actually forced to join by a few friends of mine who sat me down in front of a computer and made me create an account. Back then Facebook was still young and fairly innocent, with only a few features and a simple design. The novelty of social networking was undeniable at the time, and for me it served a useful purpose in keeping touch with friends from high school and college as well as a means of sharing photos. No longer did you have to wait until the 10-year high school reunion to see what other people were up to; with Facebook you now had a reunion almost every day. This of course begs the question, are high school reunions now obsolete?
One of my favorite things from the early days of Facebook were the groups. Back then it seemed most of the groups being created were lighthearted, and I enthusiastically joined a number of them. One of my favorites was a group titled "The most productive thing I did today was create a group on Facebook." The cover photo for the group was a shirtless guy on a recliner holding a N64 controller. Some other notable ones included the Coalition Against Uggs And Big Square Sunglasses, Ninjas for Jesus, The Infinite Gloriousness That Is Undeniably Captain Falcon, I'd Mess With Texas, Raptor Awareness, and In-N-Out Lovers.
Over time, however, things changed. Facebook opened up to more than just college students, which was inevitable (and not a bad thing at all), but it meant Facebook lost that feeling of being somewhat like a club. Groups and individuals got more politicized (again, not necessarily a bad thing) which meant that Facebook increasingly became a platform for spewing bile at others. More features were added and the complexity of Facebook steadily increased over time, which I imagine some people liked, but I personally found many of these things as just more ways to hand over personal information to marketers. For better or for worse, Facebook has grown up and left those innocent days of youth behind.
As Facebook has changed, so has my account on it. I only have about 50 friends these days, and from time to time I purge people that I don't talk to anymore. I've left nearly all my groups and my profile information is now bare-bones. It's been well over a year since I last uploaded a photo album, and my profile photo, which I used to change every three months or so, has not been changed since 2012. There have been several times where I seriously considered shutting down my account, but for now Facebook still has just enough value for me to stick with it. How long that will last, I cannot say.
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