Saturday, May 17, 2014

Gaming Disappointments - Medal of Honor (2010)


Today I begin a series that I’ve been meaning to do for quite some time. I have done a number of posts on various video games I’ve like, but I’ve also wanted to do a series on some of my most notable gaming disappointments. These games are not bad, but they did not live up to my expectations. Thankfully, I only have three or four games in mind. We'll start with what was probably my biggest disappointment of 2010; Medal of Honor.


Medal of Honor (2010)

Medal of Honor: Frontline (2002)
The Medal of Honor games started out back in 1999 when World War 2 shooters were still popular. I played several of the Medal of Honor games during the PS2 era and generally liked what I experienced. As it dragged on however, the series slowly stagnated and became fatigued as more games came out, foreshadowing to a lesser degree the fate that would be experienced by the Guitar Hero and Tony Hawk series of games. The military shooter genre had become crowded and other series like Call of Duty and Battlefield were gaining market share by innovating and (importantly) breaking out of the World War 2 setting that the Medal of Honor series clung to. After suffering a steady decline at the hands of critics and gamers alike, the series came to a halt in 2007 and disappeared from the gaming scene. The years that followed were a much needed break, though no doubt some hoped that the Medal of Honor games would never come back. In 2010, however, the series was rebooted in what looked like would be a fresh and interesting start. Trailers like the one below really got my attention:
https://www.youtube.com/watch?v=ypRvXaM5IWs

Ditching World War 2 for the modern day, Medal of Honor seemed to be taking a page from the Call of Duty and Battlefield playbooks and finally getting with the times. With a new developer, Danger Close, the game would be set amongst the conflict in Afghanistan and looked to be telling a somewhat more realistic story of soldiers in combat. True, stories of Special Forces units and other elite soldiers are a dime-a-dozen in video games, but I was curious to see how the rebooted Medal of Honor would treat the subject. Enough years had passed since my last Medal of Honor game that I was ready to let go of some of the previous shortcomings in the series and start over with a clean slate. As the time grew closer and closer to release, I found myself really looking forward to the new game. Sadly, when it finally came out I found myself disappointed with the end product.

The enemies are content to just let you kill them.
From the first few minutes of the campaign it became clear to me that Medal of Honor was a functional game, but it also had some problems. The shooting mechanics worked just as you would expect and would be familiar to anyone who has played games like it, but there were some notable technical flaws and the gameplay was run of the mill. Texture and graphical pop-ins and drops in the framerate made it clear that Medal of Honor was not as polished a title as it could be. Ever-annoying invisible walls reared their ugly head and a number of times you have stop to wait awhile for your teammates to perform a certain action or have a conversation in order to advance. I was willing to let things like this slide at first, but as the game progressed I had a hard time ignoring these shortcomings. The game was also too easy on the normal difficulty. This mainly has to do with the game’s absurdly stupid enemy AI. The enemies would shoot and take cover about as well as any others you would find in video games, but they acted in extremely predictable ways and didn’t have any tactical sense about them. Much of the time they would come across as completely inept fighters and you would wonder if the local warlord who hired them couldn’t find anyone better to recruit.

Elite operative? Yes. Interesting person? Not really.
On top of this, the storyline of Medal of Honor didn’t quite click with me. Medal of Honor is a story of soldiers struggling against hostile foes and environments, plans that fall apart and a commander back in America who just doesn’t get it. It’s not a bad story by any means, but I didn’t find the characters all that interesting. On the plus side, several of the characters rock awesome beards, which is something I’d like to see more of in these types of games. By emphasizing realism I think Danger Close tried to give us a story that’s more compelling than that of the average shooter, but it also limited them in what they could do. There’s no particularly memorable mission in the campaign and what’s there has been done already (and frequently better) in other games. The events of the campaign are more like a checklist of mandatory items in a military themed game. Infiltrating an enemy base? Check. Assaulting a fortified position? Check. Sniping? Check. On-rails shooting? Check. Desperate last stand while waiting for rescue? Check. Medal of Honor’s story does everything you expect and does it fine, but not great. You’ll never be blown away by what you’re doing and at about six hours, the campaign is also much too short.

Does this look familiar? It should.
After I finished Medal of Honor’s singleplayer campaign, I decided to give multiplayer a try. Interestingly enough, the multiplayer of Medal of Honor was developed by a different studio than the one that did the singleplayer. DICE, the studio behind the Battlefield series was brought in to build and manage the multiplayer experience, and they did a decent job. There were only a few maps, modes and character classes, but I have to commend DICE for making the most out of what they had to work with. Still, even the multiplayer masters at DICE could only do so much to salvage Medal of Honor’s online experience and what you have is a largely functional but utterly average multiplayer game.

When I first sat down with Medal of Honor I had high hopes that it would be a fresh and interesting take on the military shooter genre and a reinvigoration of a revered series. This was not to be. Medal of Honor was a mediocre game that would be followed two years later by a better but still unexceptional sequel. From what I’ve read, last year Danger Close was restructured and brought into the fold of DICE. There’s been no announcement as to whether another Medal of Honor game will come out, but I fear that if the series does not make some major improvements it will die a second ugly death.



Friday, May 9, 2014

The Piazza San Marco of Boulder

As you may know, back in February a Trader Joe’s store opened up here in Boulder. It was an instant hit and every time I’ve been there during the day it’s always been crowded. The store is smaller than the ones I remember in California, which means the aisles can get crowded, and the layout of the parking next to the store is a bit small so you’ll likely have to park further away during most hours of the day. In the times that I’ve been there I kept getting this feeling that I’d been someplace just like it in the past, but it wasn’t until recently that I finally made the connection. The Boulder Trader Joe’s is the Piazza San Marco of Boulder. For those of you who don’t know, Piazza San Marco is the main square of Venice, Italy. Venice, of course, is a very popular tourist destination and during most of the day Piazza San Marco is overrun with crowds. I was originally going to compare Trader Joe’s to Venice itself, but I realized the comparison doesn’t quite work because even during the peak hours of the day you can get away from the crowds in Venice if you make the effort. With Piazza San Marco, however, you need to visit either early or late to have the least number of people wandering around. Trader Joe’s in Boulder is the same. I only go there during the first or last of their opening hours because otherwise I’ll be bogged down moving slowly through the hordes of customers and then get stuck in long checkout lines. On the plus side, the Boulder Trader Joe’s, like Venice, has some good stuff and is definitely worth the visit. Just mind your timing.

Tuesday, May 6, 2014

Week of Blogging - Day 7

Today is the final day of the week of blogging. Time for the desperate dash to the finish line.

Why Gaming?

There are many forms of media and entertainment in the world, such as TV, movies, music, books, the Internet, and video games. Regardless of our lifestyles, there's simply too much for a person to remain up to date on all them, so we make choices about what we consume. A number of years ago I made a conscious choice to focus on video games at the expense of TV and movies. I came to this decision after a bit of thinking and realizing that I got so much more out of gaming than the other two. There was nothing wrong with TV shows and movies, and I enjoyed a number of them, but gaming experiences were what really got my interest and I kept coming back to them. I think part of this might be just the fact that video games are interactive media where the player has direct input on what happens on the screen while TV and movies are passive experiences. Of course, one of the consequences of largely sacrificing TV and movies is that I'm missing out on many of the "iconic" shows and films of our day. When people are talking about shows like Breaking Bad or Game of Thrones, I don't have much of a part in the conversation. Maybe if I was unemployed I would have the time to keep up with these things, but even if I was I'm not sure I would want to. Gaming remains my preferred form of entertainment, and if I had more time I would probably use it (in addition to other things like reading and writing) to play some of the games that I haven't had the time get to.

Is my decision strange? Video games are sometimes looked down upon as a phase in one's life that you're supposed to grow out of. Years ago when I told another person about my passion for video games, I was met with a laugh and the reply that all young men my age were into video games and that with a few years I would be over it. I'm now in my late 20s and I can say that I haven't grown out of video games. If anything, my appreciation for them only continues to grow as they mature as a form of both entertainment and art.



And that does it. The week of blogging is now over. I know the quality of the posts all over the board, but I hope you enjoyed at least one of them.

Monday, May 5, 2014

Week of Blogging - Day 6


Northeast Side Story

I like to think that my (nonexistent) writing career began the summer after my freshman year of high school, when I wrote a 120-some page parody of West Side Story, titled Northeast Side Story. Before you get impressed with the length, be aware that I wrote it in play format, so there's lots of empty space on most of the pages. New York City is replaced by the city of Hyperbolic Enmity and West Side Story's two gangs, the Jets and the Sharks, are replaced by the Swans and the Frogs, clubs consisting of ballet dancers and gymnasts, respectively. Local law enforcement is comprised of the Punk Police, a squad of breakdancing corrupt cops who have passion for professional wrestling. There's a boy band named "Young Blood" that is comprised of senior citizens. The rival clubs meet at an adult bookstore and have their big fight on a golf course. Nothing really makes sense, but that is the whole idea. At various points the story is interrupted with random events and even a few songs. Yes, it is a musical and I wrote the lyrics to the songs.

Probably the best thing about Northeast Side Story is that I actually got to use it for a school assignment. In my AP English class we had to do a parody or satire, and I instantly knew that Northeast Side Story's day had come. I can distinctly remember the day when my teacher came around collecting everyone's works, and I dropped my monstrosity into the pile of papers. My submission was larger than all the other papers combined, and the crazy thing is, what I turned in was actually a shortened version of Northeast Side Story. The night before, I had realized my parents' printer did not have enough paper to print out the whole play, so I created a shortened version that was about 80 pages long. I got an A on the assignment, and to this day Northeast Side Story stands as one of my greatest writing accomplishments.

Sunday, May 4, 2014

Week of Blogging - Day 5

AI Companions

Sometimes in video games your character will be paired with an AI character that you may or may not have control over. Some are helpful, some don't do much of anything and some are actually so bad that they make the game harder. Today I wanted to spotlight three of my favorite AI companions/teammates.

Agro
Shadow of the Colossus

In a desolate land filled with giant beasts, Agro serves as your trusty steed, helping you travel across the world and even assisting you in some of the battles against the colossi. For me what stands out about Agro is that he (or is it a she?) is one of the few horses in video games that actually behaves like a horse and not like a car with legs. I know not everyone liked this because it made Agro a bit tricky to control, but for me there was something special about this more lifelike portrayal of a horse. Agro was more than just an animal that transported you around at faster speeds than on foot, he felt like a friend.



Elika
Prince of Persia (2008)

If only we were all so lucky as to have a beautiful woman with magical powers following us around. Elika might be the most interesting character on this list in that she is actually the embodiment of several game mechanics that normally appear in non-physical forms. She is your double jump, your magic attack, your guiding light and your checkpoint system. In terms of pure game mechanics, Elika might be one of the best executed AI companions ever, as she never gets in your way or hinders your progress. She also has a likeable personality, so you never tire of her being around.


Victor "Sully" Sullivan
Uncharted series

You'd be hard pressed to find a better teammate to be your backup than Victor "Sully" Sullivan of the Uncharted games. He may be old, but he can still hold his own in a fight and is a friend, mentor, and a father figure to the lead character Drake. In terms of gameplay, Sully actually doesn't do very much, but it's his relationship with Drake and the witty banter that goes back and forth between them that makes him so endearing. Whether helping with puzzles, providing cover fire or just giving advice, Sully has your back.

Saturday, May 3, 2014

Week of Blogging - Day 4

Facebook, Then and Now

Like many people, I have had a love-hate relationship with social media. It has its uses, but also plenty of annoyances and absurdities. I joined Facebook back in 2005, which doesn't quite make me an early-adopter, but still one of older members. As an interesting side note, I was actually forced to join by a few friends of mine who sat me down in front of a computer and made me create an account. Back then Facebook was still young and fairly innocent, with only a few features and a simple design. The novelty of social networking was undeniable at the time, and for me it served a useful purpose in keeping touch with friends from high school and college as well as a means of sharing photos. No longer did you have to wait until the 10-year high school reunion to see what other people were up to; with Facebook you now had a reunion almost every day. This of course begs the question, are high school reunions now obsolete?

One of my favorite things from the early days of Facebook were the groups. Back then it seemed most of the groups being created were lighthearted, and I enthusiastically joined a number of them. One of my favorites was a group titled "The most productive thing I did today was create a group on Facebook." The cover photo for the group was a shirtless guy on a recliner holding a N64 controller. Some other notable ones included the Coalition Against Uggs And Big Square Sunglasses, Ninjas for Jesus, The Infinite Gloriousness That Is Undeniably Captain Falcon, I'd Mess With Texas, Raptor Awareness, and In-N-Out Lovers.

Over time, however, things changed. Facebook opened up to more than just college students, which was inevitable (and not a bad thing at all), but it meant Facebook lost that feeling of being somewhat like a club. Groups and individuals got more politicized (again, not necessarily a bad thing) which meant that Facebook increasingly became a platform for spewing bile at others. More features were added and the complexity of Facebook steadily increased over time, which I imagine some people liked, but I personally found many of these things as just more ways to hand over personal information to marketers. For better or for worse, Facebook has grown up and left those innocent days of youth behind.

As Facebook has changed, so has my account on it. I only have about 50 friends these days, and from time to time I purge people that I don't talk to anymore. I've left nearly all my groups and my profile information is now bare-bones. It's been well over a year since I last uploaded a photo album, and my profile photo, which I used to change every three months or so, has not been changed since 2012. There have been several times where I seriously considered shutting down my account, but for now Facebook still has just enough value for me to stick with it. How long that will last, I cannot say.

Friday, May 2, 2014

Week of Blogging - Day 3

How Did You Do It?

As some of you know, back in 2012 I did a 3.5 month backpacking trip across Europe by myself. In the nearly two years that have passed since that trip, one of the most common questions I’ve gotten from other people is “How did you do it?” This question perplexes me to no end, as to me the answer seems quite simple, and I thought it might be worthwhile to lay out my thoughts on this question. So, how did I do it, you ask? The answer is this: planning and preparation. I had known that I wanted to take this trip for a long time before I actually departed, so about a year beforehand I started thinking over where I wanted to go. In my spare time I would ponder what countries, cities and other things I wanted to see and over time I formed a mental list, which later became an actual list. I looked online at various websites for information on how to travel and watched programs on TV and YouTube to help sort out how I would travel and gain more ideas on what to do overseas. Another valuable resource was a friend of mine who had taken his own European journey about a year earlier, and he gave me advice based upon his own experiences overseas. Once I had a general idea of the time period I would be in Europe, I started looking at plane tickets and bought a rail pass. With the plane tickets and the rail pass purchased, I had locked in the time frame that I would be spending in Europe, and then I started making more exact plans of where I would go, how I would get from place to place and what I would do while there. Just over a month before departure, I quit my job and made the arrangements for accommodations in the first few cities I would visit. From then on I did more studying and acquired the various things I would need to take with me on my journey. Soon enough, the big day arrived, I went to the airport, got on a plane and began my assault on the European continent.

That covers how I got to Europe. How I managed the trip once I arrived is a topic for another time. I had learned a lot before departure, but I still had a lot to learn once I got to Europe. These days I find myself being the one giving out the travel advice to others who are looking to take their own journeys. I certainly don’t mind doing this, as I know my experience can be a great help to others in planning their trip, but whenever I do this I’m left with the desire go back myself and do it all over again. When I got back from my trip I made a promise to myself that I would go back one day, and that’s a promise I intend to keep.

Thursday, May 1, 2014

Week of Blogging - Day 2

Getting The Least Out Of It

A former roommate of mine had a policy whereby he would only play a video game once and on the hardest difficulty. When I asked him why he did this, he replied that it was because that was how he got the most out of a video game. I've known a few other people with similar positions regarding difficulty in video games, but for me playing on max difficulty is normally a recipe for getting the least out of a video game. Generally speaking, I tend to play video games more for enjoyment than for challenge. It's not that I want games to be easy, but I've never seen eye-to-eye with people who love brutally difficult games. I think much of the reason I "get the least out of it" when I play on max difficulty is tied to my personality. When I complete something difficult, I don't get any sense of accomplishment or pride in what I've done. Rather, I get a strong inclination to not do that task a second time. I also tend to equate difficulty with inefficiency, so I (oftentimes wrongly) view hard tasks with disdain.

Another reason I don't like max difficulty is that games tends to make things hard for the wrong reasons. For example, when you play a shooter, upping the difficulty normally does not mean that your opponents are smarter, but that they now have ridiculously good aim and always know exactly where you are. You're left feeling cheated; it's not so much that you were outplayed, but that the odds were stacked against you in absurd ways. Oftentimes the best solution is to try to be equally cheap and exploit some glitch or inherent flaw in the game. This might leave you feeling smart for finding and using such a tactic, but you're left with the fact that you didn't actually beat the game; you merely broke it.

I realize difficulty in gaming is a difficult thing to write on (no pun intended) because of the inherent subjectiveness of the topic. I couldn't possibly go into all the nuances with such a short post, but maybe I'll try to give it a more thorough treatment at some point in the future.